Angler Fish Demo

Posted by Michael on June 16, 2007 - 17:40

Just thought I'd let you know that I've just put a downloadable version of the Angler Fish demo on the project's page. I have been working hard trying to optimise it these last few days and have managed to get a 40% increase in the framerate so far. While profiling the engine I've noticed that the SwapBuffers command seems to be taking about 25% of the processing time but have no clue as to why this is....anyone have any ideas? Currently the engine seems to be CPU bound and if I could "fix" that issue (if it actually is one) I reckon I'd see a nice and healthy increase in the framerate. In any case I'll keep on trying to squeeze a few extra frames per second out of the engine :D

On another note, I've just started to work on a 3D remake of Tetris with a bunch of nice little shader effects to make it a bit more flashy. I'll put some preliminary screenshots up on the site in the next few days, but cause I've just started it don't expect the whole thing just yet. Still got loads of work to do...

Anyways, have fun with the demo,

Michael
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